Friday, November 27, 2015


by J. Ellen Ross

Two years have passed since the attempted coup that nearly cost Leisha, Queen of Tahaerin, her crown, her lover, and her life. With her fractious and peevish nobles cowed into submission, she can finally enjoy the peace she work so hard to forge.

But, war has come to the kingdoms of Ilayta. Sailing over the horizon, vicious invaders arrive first on the shores of Tahaerin. Under the banner of their nameless god, they threaten to drown the land in blood and bring a weapon never imagined here.

Leisha will fight ferociously to save her kingdom and her people, while once more, powerful men plot against her. Conspiracies she thought long dead return and her one-time lover reappears with grand promises. One of her closest friends and advisers guards a secret that threatens everything she has built. Isolated and betrayed, she has only a pitifully small army and a handful of people she can trust.

As her enemies drive her from her home, turn friends against her and threaten her life, where can Leisha turn?

Once the horses recovered and her adrenaline started to wear off, Aniska knew they had to move. “Come on,” she said. “The horses are ready. We can make it back to the men. Eamon is still out there, he’ll see what’s happened and follow. We’ll know where they’ve taken her. We have to let everyone know what’s happened.”

Zaraki could not hear her. “I did nothing. Just like before. I did nothing. I left her there,” he choked out. After seeing his family murdered before his eyes when he was a boy, he had always sworn he would never hesitate again if anything threatened someone he loved.

Aniska stalked over to where he crouched and slapped him. It surprised her a little. She had never struck anyone that way before, much less him. Bending over, she shouted in his face, her voice hard. “Listen to me. Listen to me! Until this is over, this is the last thing I’m going to say to you as your friend. I’m sorry for the things I’m going to say and do, things that are going to hurt you. But from now on, I’m her Spymaster, only.

“Now, get up and get on your horse,” she commanded, standing up. “The only thing that matters is getting her back alive. We don’t have time for you to wallow in your self-pity and self-recriminations. Do you understand me? I have a job to do and I’ll leave you here if you don’t do as I say.”

~Buy AS DRAGONS FROM SLEEP on Amazon The book is only 99c during the tour.

ABOUT J. Ellen

J. Ellen Ross lives in Texas with her husband and their four rescue dogs. She works in high tech, which has nothing to do with fantasy or writing. As Dragons from Sleep is the second novel in her series, ‘The Tahaerin Chronicles’. The first A Gift Freely Given is available on Amazon.

When she’s not busy chasing dogs around or rushing someone to the vet, she loves to read and play video games. She has a hobby of having hobbies, so she’s also been known to do sculpting, beadwork, and painting.

Find her online:

-Twitter @j_ellenross

~Follow the rest of the tour here


J. Ellen Ross will be awarding a $20 Amazon or Barnes and Noble GC to a randomly drawn winner via rafflecopter during the tour, and a $20 Amazon or Barnes and Noble GC to a randomly drawn host.

a Rafflecopter giveaway


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

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Wednesday, November 25, 2015


by Josh Powell

On their way to apprehend a temple thief, Gurken Stonebiter, a templerager of the temple of Durstin Firebeard, and Pellonia, a little, but infuriatingly clever, girl stumble onto a quest to save a town from an evil dragon. The dragon is demanding sacrifices of maidens, and the town is fresh out. Can they discover a way to sate the dragon's bloodlust and save the town?

Along the way, Gurken and Pellonia meet up with Maximina, a half under-elven woman that also happens to be a tad psychic, a ranger with a dash of necromantic ability, a smidgen of samurai training, and just enough time living as a rogue to acquire the ability to sneak up on and stab a foe in the back. Maximina is full of clever ideas on how to gain a tactical advantage over her foes, and on occasion they even work.

During their adventures, Gurken, Pellonia, and Maximina face a snarky unicorn, do battle with a terrible frost giant, contend with a rival adventuring party bent on their utter humiliation, and confront the end of the world in the form of an evil sorcerer and a teeming dragon horde. Can they save the world one more time?

“We’ve run out of maidens,” the mayor told the crowd in the morning, shaking his head sadly. The mayor stood beside a wooden pole with chains and manacles attached to it. The manacles were empty. “I’m afraid that last night, the last maiden in the city, shall we say… disqualified herself.”

“Trollop!” said a voice in the crowd.

“In about five minutes, the dragon will be here and we’ll all be scorched and eaten alive. Please, don’t panic. There’s nothing to be done.”

The people in the crowd looked around at one another.

“Can’t we still pretend she’s a maiden?” said a voice in the crowd.

“A good idea, for sure,” said the mayor. “But the dragon can tell these things, he’s got a unicorn with him. I’m afraid we’re doomed. Nothing to be done about it.”

“You can’t fool a unicorn,” someone in the crowd shouted.

“How about a male maiden? I’m sure we’ve plenty of those. Roger here, for example.”

“Hey! I’m not a maiden!”

“Sure, sure, we all believe that.”

“It’s no good anyway. The dragon quite prefers that the maiden in question be a woman,” said the mayor.

“The dragon’s really quite particular,” another voice criticized.

“What about a young maiden? I mean, technically, if we can just find someone young enough…” said someone in the crowd. He turned and looked at Pellonia, as did the rest of the crowd.


-What inspired you to become a writer?

I’ve always been into fantasy. From a young age I played role playing games like Dungeons and Dragons, read fantasy novels from authors like Piers Anthony and Steven Brust, and video games like warcraft. Since I now have two young children, I have a lot less time to play role playing games and writing scratches that creative itch for me. Dragon Apocalypse builds on the fun world that began in The Berserker and the Pedant. The Berserker and the Pedant is a funny fantasy adventure that takes place in one tiny piece in this world, and exposes the reader to a few scenes that show there is more going on in this world than meets the eye. Dragon Apocalypse expands the worldview, introducing some interesting and distinctive locations, and more deeply explores some locations introduced in the first book.

-If you could visit your book’s world for a day, what one thing would you do?

If I could do one thing, I think I’d like to go on a quest with Maximina Nobility. She’s a half-under elven (don’t call her a drow!) woman who learns new skills very quickly but is easily bored and so never quite manages to master any of these skills. She tries very hard to find unusual tactical advantages to any situation, but they end up backfiring as often as they succeed.

That personality trait is actually based on one of mine. When my wife and I used to have time to play games together, I would always win the first few times we played a new game because I learned the rules more quickly and took quick advantage of different gaming interactions, then after a few plays through she would learn the game more thoroughly than I did and would beat me the rest of the time. Consequently, we have a rather large gaming collection...

-Give us a fun or interesting fact you learned researching this book.

There are an amazing variety of Celtic runes and many have some rather hilarious and unbelievable descriptions. The African pantheon of gods has many interesting characters and stories. The dragon Omumborombonga’s name is borrowed from the primordial tree of life that gave birth to the first man and woman. It neatly solves the chicken or the egg problem, neither came first, the tree did.

-Which of your characters would you go out for drinks and pizza with?

I would go with Gurken, Pellonia, and Arthur together because the way the three of them interact is hilarious. Gurken is the gruff dwarven berserker, Pellonia a fun loving fear nothing little girl, and Arthur the intellectual. The way they play off of each other is comedy gold and they are much more fun as friends that they are separately.

-If you could go back in time and give your pre-published self one piece of advice, what would it be?

To follow my instincts, they are right. Just keep trying new things and see what works. If you’ve got a story in your head that just won’t let go, start writing it even if you have to put down something you’re already working on. Also, start sooner in life. The sooner you start, the more experience you’ll gain. If you love reading, start writing and making your own stories now. Sure, the first few might suck, but you’ll get better and like any skill you won’t get better except through practice. Also, don’t be afraid of letting other people read what you’ve written, you can’t get better unless you know what other people like and what they don’t, but take any feedback with a consideration that the reader only knows what they like and what people like them like, even if they don’t like your work, it doesn’t mean it’s bad. It just means it’s not for them. Find people that enjoy what you write, and use them as your alpha/beta readers.

-Is there a genre you could never write? Which and why?

Straight up romance novels, because I’ve never read them. Romance readers are such passionate (pun totally intended) readers though, I won’t rule it out totally for the future.


JOSH POWELL, wielder of the Sommerswerd, destroyer of the thread, expeditioner to Barrier Peaks, discoverer of his magic talent, and venturer into the Tomb of Horrors is known for having survived a harrowing adolescence full of danger and fantasy. He's gone on to write The Berserker and the Pedant and Dragon Apocalypse and is currently working on the yet to be named third book in the series.

He also spends some not inconsiderable amount of time wiggling his fingers over a keyboard as a software engineer. He lives with his wife, Marianne, and two amazing children, Liam and Chloe, in sunny California, where winter is, most decidedly, never coming.

Find him online:

-Twitter @seasoup

~Follow the rest of the tour here


Josh Powell will be awarding a $25 Amazon/BN GC to a randomly drawn winner via rafflecopter during the tour, and a $25 Amazon/BN GC to a randomly drawn host.

a Rafflecopter giveaway


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

Follow Kit ‘N Kabookle with Bloglovin

Monday, November 23, 2015

SPACE CADETS by Laurence Moroney

by Laurence Moroney

After conflicts in Korea, Pakistan and the Middle East turned nuclear, the world stood on the eve of destruction. Realizing that we only have this one precious planet containing all of humanity, the United Nations pulled us back from the brink, and started a new, multinational effort to conquer space. Many years later, the peak of achievement for any young person is to be admitted to the Space Academy. Previously available only to a precious few, it has recently opened enrollment to anybody who can meet their strenuous entry criteria. Space Cadets is the story of the first African-American girl, Aisha Parks, to enter into the academy, where she learns that the more some things change, the more they stay the same, and despite the honorable intentions of the academy, there are some dark secrets being kept – secrets that could be the end of us all.


Chapter 5. A Name with Meaning

For the rest of the day, the work was hard but it was joyous. Drill after drill on the ship, learning and understanding its systems. At first they were tedious, but once they became second nature, Aisha and the others were able to relax a bit more and even enjoy them.

David hadn’t spoken much since their walk on the lunar surface. He almost seemed embarrassed around Aisha. Like a very private thought of his had surfaced, and he didn’t want people to see him ‘like that’. She made a point of working closely with him, and referring to him in conversations, but that seemed to put him in his shell all the more.

Their quarters were tiny, barely bigger than the bunk bed and the small shared bathroom. They looked more like a prison cell. But it was a refuge from outside, and Aisha was happy to be sharing with Soo-Kyung again. She wanted solace more than anything, but Soo-Kyung’s discretion was the next best thing.

However, discretion wasn’t on her mind. As soon as they were alone, Soo-Kyung spoke up. “What happened out there? David hasn’t been the same since our walk on the surface this afternoon.”

“He shared something from his past,” Aisha said, trying to keep as neutral as possible. “And I think he’s a bit embarrassed about it. Like he doesn’t know why he shared it, and he doesn’t want me to know what I know.”

Soo-Kyung sat on the bed. “Is it bad?”

“It’s sad. But he did nothing wrong. He is angry though.”

“I can’t ever see David being angry.” Soo-Kyung’s eyebrows furrowed. “It’s just so not him. One of the things I really like about him is how calm and controlled he always is.”

“Don’t let Seamus hear you say that,” Aisha teased.


“That there are things you like about David.”

“But there are.”

“You don’t know guys, do you?”

Soo-Kyung slumped on the bed. “No,” she said quietly. “I don’t.”


“Yeah. Think about where I came from. Think about who I am. Do you think a guy my age could ever possibly be honest with me? Those that would claim they liked me were probably prodded into doing so, and maybe some that really did like me were afraid to speak up, so I never really got guys.”

“You’re probably better off,” Aisha smiled.

“Am I? It leaves me in such doubt, I mean Seamus--”

“Seamus is one of the good guys,” said Aisha, sincerely meaning it. “One of the really good guys.”

“How do you know?”

“Because it’s clear that he knows how to love. And he loves you.”

“How can you tell?”

Aisha sighed. “I’m not exactly an expert, but there are guys who would say anything, and don’t match it up with what they do. And there are guys who would do anything, but don’t match it up with what they say or who they are.”

“And neither of these types are sincere?”

“Exactly. To be honest, most of the time, when you see a sincere guy it’s because he’s already with someone else. When they aren’t with someone, you have to be sure that they are right, and it’s really hard to tell.”

“So how do you tell?”

“When their words are backed up by their actions,” Aisha said. “And when they’re willing to wait.”

“Willing to wait?”

“As in, not just trying out every girl that they can. Not just basking in the attention that relationships give them, or not just getting into one because everyone else is doing it.”

“I see. And if they are willing to be patient in that, they’ll be patient in many other, more important, things too?”


“And you think Seamus is like that?”

“I know he is.”

“And you really think he loves me?”

“For sure. The question is, do you love him?”

“I think so. I don’t know, but I think so.”

“Then you probably do.”

“How can you be so sure?”

“It’s obvious,” Aisha smiled. “Because you hesitate. You are thinking of his feelings, you are considering him. You don’t want to declare that you love him when you might not, because that would possibly hurt him. And you never want to hurt someone you love, right?”

“Can’t I just be compassionate?”

“Something tells me you’re passionate. I’m not sure about the ‘com’ part!”

They laughed, and hugged a little.

Soo-Kyung asked quietly. “Patrice is like that a little bit too, isn’t he?”

“I think so, but, I can’t tell for sure right now.”

“And how about you?”

“Like you, I think I love him, which probably means I do love him.”

“I can see why. When Seamus talks about him, I see his eyes light up. They were really good friends, and he’s hurting to see Patrice the way he is, but also proud of him for what he did.”

“Yeah, me too.”

They sat in silence a while longer.

“So,” said Aisha. “I have a very important question for you.”


“Did he kiss you?”

“On our walk?”

“Yeah. You guys went off alone for a while.”

“We were wearing spacesuits. It’s not exactly possible.”

“But did he try?”

Her only answer was a smack in the face from Soo-Kyung’s pillow, which despite the moon’s lower gravity, still hit her with some force.

~Buy SPACE CADETS on Amazon.

Laurence Moroney is the author of more books than he’s prepared to admit. After several best selling programming books, his first Young Adult novel “The Fourth World” became a #1 book on Amazon Kindle, spawned two sequels “The Million Year Journey” and “The Legend of the Locust”, and is currently being shopped around studios for a potential movie. “Space Cadets” is his latest, a cutting edge science fiction novel, based on real science that starts a new series charting out humanity’s course to the stars. He’s presently working on the sequel “The Quiet World”, which he hopes to finish in 2015. For his day job, Laurence works as a Developer Advocate for Google, where he is constantly counting his blessings for being part of the best workplace in the world…

Find him online:

-Twitter @lmoroney
-Amazon Author Page


Laurence will be awarding a signed copy of Space Cadets to a randomly drawn winner (US ONLY) via rafflecopter during the tour.

a Rafflecopter giveaway


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

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Thursday, November 19, 2015

Cover Reveal: DOWNFALL by S. D. Wasley


Downfall (The Incorruptibles Book 1)

Release Date: January 7, 2016


From Amazon bestselling author S.D. Wasley comes her first work of (new) adult paranormal romance perfect for lovers of Lauren Kate's Fallen and the Richelle Mead's Bloodlines series.

Frankie’s cousin wants her to do three things this year:

1. Lose her inhibitions
2. Do something spectacularly stupid
3. Fall madly in love

Travelling was Frankie’s life. As the daughter of a big-name evangelist, she’s been able to feed her hunger for new sights throughout most of her teenage years. Then a hushed-up scandal gets her thrown off the tour circuit and stuck at her uncle’s house in the town of Augur’s Well.

Forced to repeat her failed senior year, it looks like a dismal existence for Frankieb until she’s invited to the bizarre meeting place of four mismatched people ... and falls hard for the fascinating, secretive Cain Aleister. 

Furtive meetings in an underground chamber ... Latin words carved into a stone wall ... intense desire ... and a secret so elusive she’ll do almost anything to bust it open. Until now, Frankie never believed in grand passions, but that’s not the only one of her beliefs about to implode right before her eyes.

Looks like Frankie’s going to score three for three.


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

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Tuesday, November 17, 2015

FINISH HIM by Deanna Dee

by Deanna Dee

Round One, FLIRT

Sonya Black never expected a petty sibling quarrel could lead to her sister being drugged. Overcome with guilt, Sonya vows to bring the jerk to justice. When she dives into her own investigation, she lands belly up in the company of Jaxon Nyles, the security guard who may have all the answers.

But being a detective isn’t as easy as Sonya thinks. On top of that, Jaxon always seems to be in the right place at the right time. Is he a suspect, or is he falling for her? More important, is she falling for him?

The round has begun. Who will flirt? Who will win? Will hearts break in the process?

With a complex pressing of buttons, the screen goes dim, and my opponent explodes into a fountain of blood and innards. Take that, pixels. The familiar zing of a victory glides through my blood, and it’s all I can do to keep the smirk off my lips. I haven’t been on Thanksgiving break for three hours, and already I’m kicking ass at video games and racking up the bragging points.

Dawn mutters a string of unintelligible syllables. It’s too bad not everyone’s having as good a time as me. “I will defeat you, Dwarf.”

I hit X on my controller to bring us back to the character selection screen. Dawn is the GM, Game Master, of the Marshalls and Magics campaign our group has going, and I play a dwarf. Possibly, she thinks calling me by my race will unhinge me enough for her to win a round. Not likely. “Yeah, yeah. Pick a character.”

Dawn sighs and selects Kerdwin, a random character who appeared in one of the side stories ten years ago. His combos are weak, and his powers are weaker. I keep all this to myself. Dawn pulls no punches during M and M. It’s not my fault if she’s bad at selecting characters in Bloodrage Anarchy: Silver Edition…or any other edition, really.

“Good choice,” I say instead and, with automatic movements, navigate three down and two over to Dalara, warrior princess of the outer realm of Simenia. The screen goes dark for the loading process, and our characters appear on the top of a narrow mountain. Lightning arcs overhead, and drums pound a war beat.

Round One, the game’s automated voice, which sounds like a constipated ogre, says. Kerdwin stands in a pathetic pose Dawn probably knows a name for. Dalara also stands in a pose she would know, but hers looks kick-ass and involves balancing on the balls of her feet and swaying. FIGHT! The constipated ogre bellows his call to arms.

Constipation or not, the call is all I need. I send Dalara into a flying kick and knock Kerdwin backwards. Next, I close the distance to execute Dalara’s strongest combo, a series of kicks and punches that will result in Kerdwin flying across the screen.

“Damn you.” Dawn blocks, breaking my combo. She jumps back until there’s an entire screen of distance between us.

Unfortunately for her, the reprieve will be slight. I regain my feet and go into attack mode, pressing forward twice and then the A button to activate a special attack. Dalara says something understandable only by the people of some tiny country in Asia, and dark flames erupt from her hands. I do this twice more, and Dawn’s life bar drops to a quarter remaining. She ducks my fourth attempt, leaps my fifth, and comes at me, getting through my defenses and landing a punch. The tip of my health bar turns red.

Oh hell no. That shitake will not fly. “Nice.” I send a high kick into Kerdwin’s face and follow with a punching combo. Kerdwin sways on his feet, and I shoot more black flame. “But not nice enough.” Dalara shifts to her ready stance. Kerdwin falls, and the game constipatedly announces my victory. Vacation has never been sweeter.

“Rah!” Parker screams. He’s sitting across the room on my bed, and somehow, he still almost makes me go deaf. “Excellent! Continue! Piff the Eviscerator desires more bloodshed!”

Dawn’s character staggers to his feet, and Dawn and I exchange the kind of sideways glance gamers use when they don’t want to take their attention from the screen. Parker plays an illusionist mage in M and M and, because he’s Parker, has named his illusionist mage Piff the Eviscerator.

“Silence, Gnome,” Dawn says in her intimidate-everyone-but-Parker voice. She’s probably hoping the boy will one day have enough sense to fear her and be quiet.

“Eviscerate!” Parker punches the air. “Blood!” However, that day is not today.

~Buy FINISH HIM on Amazon.

About Deanna
Deanna Dee is strictly human and does not, to her knowledge, own a hyena. She lives by the sea, which she takes full advantage of in the summer time. People, reading, and pop culture make up the shameless downtime of her life. The rest of it is writing, and she’s okay with that.
-Twitter @DDGeekWriter


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

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Friday, November 13, 2015

MAYHEM IN THE AIR by Untethered Realms

by Untethered Realms

From Amazon bestselling and popular science fiction and fantasy authors comes Mayhem in the Air, a supernatural anthology of ten thrilling tales. Meet hot robots, hungry winds and the goddess of chaos. Explore alien planets, purgatorial realms, and a shocking place where people bury the living with their dead. Mayhem in the Air is the second, long-awaited story collection from the dynamic and inventive Untethered Realms group.

Exclusive Excerpt from “The Silent Wind” by Christine Rains

The wind didn’t howl. Hank tapped the side of his helmet. Even with all the dust flying around, nothing clogged the sensors. Everything was in working order.

Except it was too quiet.

“What’s the news, Hank?”

He flinched at the sudden intrusion of Niko’s voice. Letting out a long and slow breath, Hank closed his eyes and tapped a button on his wristpad, switching the helmet’s display from a physical visual to a digital map of the terrain. When he opened his eyes, the soft green glow of the planet’s surface filled the display.

“Still no visual. The storm hasn’t let up.”

“The storm that doesn’t exist. No change at all?” Niko’s exasperation came through clipped. The captain had lost some of his patience over their long journey.

“None. Wind, dust, no precipitation. There’s no way we can make camp here.” Hank trudged forward to higher ground. The wind provided little resistance. Rocks and lichen crunched under his boots. If the map was wrong, he could step off the edge of a cliff. And then what? Niko would send Vedette down to the surface. Then Sergio. But probably not Bryleigh. The captain liked her warming his bed too much.

This was Hank’s job as first mate. It was a matter of security. He’d have to figure it out. One foot in front of the other.

“Damn. There’s nowhere else on Shugem to land the ship. We can’t shuttle everything down. We can’t wait the storm out much longer,” Niko grumbled. “Storm or not, we have to land within the next few days.”

“I know, I know.” Hank didn’t need to be reminded of their situation. They’d spent two hundred years in cryo to reach a planet that did not welcome them. This mission was his life. They must ready Shugem for colonists. There would be nothing beyond it whether he managed to complete the mission or not.


River Fairchild is somewhat odd, brandishes a dry sense of humor, owned by several cats. Lives in a fantasy world. A fabricator of magic. Makes stuff up and spins tales about it. Believes in Faerie crossings and never staying in one place for very long. Speculative Fiction wordsmith. The secret to her stories? Spread lies, blend in truths, add a pinch of snark and a dash of tears. Escape into her world. She left the porch light on so you can find your way down the rabbit hole. For more information, please visit her website.

Gwen Gardner is a native Californian living in sunny San Diego, where her love of reading and writing led to a BA in English literature. Life is now complete with her husband, two dogs and a daily call from her daughter. Since ghosts feature prominently in her young adult Indigo Eady Paranormal “Cozy” Mystery series, she has a secret desire to meet one face to face—but will run screaming for the hills if she ever does. Gwen adores travel and experiencing the cultures and foods of different countries. She is always up for an adventure and anything involving chocolate—not necessarily in that order. For more information, please visit her website.

Misha Gerrick lives in the scenic Western Cape, South Africa, where she's currently working on some more books. Her Epic Fantasy Series, The War of Six Crowns, is out now. For more information on what she's writing and reading, visit her website.

Graeme Ing engineers original fantasy worlds, both YA and adult, but hang around, and you’ll likely read tales of romance, sci-fi, paranormal, cyberpunk, steampunk or any blend of the above. Born in England in 1965, Graeme moved to San Diego, California in 1996 and lives there still. His career as a software engineer and development manager spans thirty years, mostly in the computer games industry. He is also an armchair mountaineer, astronomer, mapmaker, pilot and general geek. He and his wife, Tamara, share their house with more cats than he can count. Please visit his website.

Fantasy, science fiction, and the weird beckon to M. Pax, and she blames Oregon, a source of endless inspiration. She docents at Pine Mountain Observatory in the summers, and one of her cats has a crush on Mr. Spock. You can find out more by visiting her website.

Christine Rains is a writer, blogger, and geek mom. She has four degrees which help nothing with motherhood but make her a great Jeopardy player. She has one novel and several novellas and short stories published. Her paranormal romance series, The 13th Floor, has been met with rave reviews. Her newest geeky romances were released by Ellora’s Cave early 2015. Please visit her website.

Cherie Reich has more books than she can ever read and more ideas than she can ever write, but that doesn’t stop this bookworm from trying, even if it means trying to curb her TV addiction. She is a speculative fiction writer and library assistant living in Virginia. Her short stories have appeared in magazines and anthologies, and her books include the paranormal horror collection Once upon a Nightmare and the fantasy series The Foxwick Chronicles and The Fate Challenges. Reborn is her debut novel. She is a member of the Virginia Writers Club, Valley Writers, and Untethered Realms. For more information, please visit her website.

Catherine Stine’s fiction spans the range from contemporary to dark fantasy to sci-fi. Her futuristic companion thrillers Fireseed One and Ruby’s Fire are Amazon bestsellers and indie award-winners. Dorianna, her YA paranormal won Best Horror Novel in the Kindle Hub Awards. Her work is included in the boxed sets Future Tense and Secret Worlds as well as in the Untethered Realms anthologies Twisted Earths, Mayhem in the Air and Fantasy Uprising. In addition, Catherine writes new adult fiction as Kitsy Clare. She suspects her love of dark fantasy came from her father reading Edgar Allen Poe to her when she was a child. She teaches creative writing workshops and is a member of SFWA, RWA and SCBWI. Visit her at

Visit Untethered Realms on the web.

~Follow the rest of the tour here.


The authors will be awarding a $40 Amazon or B/N GC to a randomly drawn winner via rafflecopter during the tour.

a Rafflecopter giveaway


-Kit ‘N Kabookle posts on Twitter @desantismt. Tag me for retweets.

Follow Kit ‘N Kabookle with Bloglovin

Wednesday, November 11, 2015


by Steve McHugh

Over a hundred years have passed since a group of violent killers went on the rampage, murdering innocent victims for fun. But even back then, sorcerer Nate Garrett, aka Hellequin, knew there was more to it than simple savage pleasure—souls were being stolen.

Nate’s discovery of the souls’ use, and of those supporting the group’s plan, made him question everything he believed.

Now the group Nate thought long dead is back. Violent, angry, and hell-bent on revenge, they have Hellequin firmly in their sights. And if he won’t come willingly, they’ll take those closest to him first.

The battle begins again.

I walked over to the second agent, whose back was toward me as he stood a little further into the park, and placed my hand on his shoulder. “That’s enough,” I repeated, but he spun around and all of the breath left my body at once, followed immediately by pain as it exploded across my torso. I glanced down as a shimmering blade of ice was pulled free from my chest. It was covered in my blood. I dropped to my knees and watched as the magical weapon vanished from view. The pain forced me to abandon my night vision, and the darkness once again took control.

The overwhelming thought that bounced around my head was that neither of the SOA agents had been sorcerers. My attacker crouched beside me. “They interrupted me and my prey got away,” his accent was from East London, but sounded slightly different from many of those living in the city. As if he’d been away from here for a long time, and had not quite remembered how the accent was meant to sound.

I glanced up at him, still unable to breathe; the blade had punctured a lung. It wouldn’t kill me, but it would be a few hours until I was back to normal, and without my night vision I could have been staring into Merlin’s own face and I’d never have known.

The man got back to his feet and kicked me onto my back. “I should make sure you remember your time here, but I’m sure your comrades over there will be able to do that better than I could.”


-Amazon US
-Amazon UK


A Kind of Magic

When I first started to think about the Hellequin Chronicles books, and the characters within, it didn’t take me long to begin work on the magic used within the world they inhabit.

The actual creation of the world they live in was fairly straight-forward. It’s our world, only with a twist. The gods and goddesses of myth are real, although they’re not actually gods. Instead they’re sorcerers or elementals or any of a few dozen other species. And they mostly all work within Avalon, a shadowy organization that rules the planet, allowing the humans to go about their day-to-day business, and only really involving themselves when they want something.

Alongside our world, are realms. Other places connected to our own via realm gates. It allows me to keep the stories in our own world, but move them to Tartarus, or Albion, when needed without cramming everything into one place. It took me a while to make sure I had everything I needed, and that the rules of the world I created worked without making anything overly complicated, but once it was done, the stories came much easier.

I wanted to do something similar with the magical side of things. I wanted to keep the magic system fairly simple, but with room to grow and become more complex as the books went on. Mostly I didn’t want to dump a huge amount of information on readers for book 1.

I settled on splitting magic into three types. The first is elemental. It consisted of fire, air, water and earth, and I allowed my sorcerers to be capable of using two of those four, but unable to use the opposite magic to one they already knew. So, fire couldn’t use water for example.

The second type is called omega magic and has mind, matter, shadow and light as part of it. Again the sorcerers can’t use the opposite magic to one they’ve learned, and again they can learn two. I had this set of magic only become available to those sorcerers powerful enough to be over a certain age. The third was blood magic. Something all sorcerers could weald, and something dark and dangerous.

Over the course of the books I’ve added the ability to merge the different elemental magics (so fire and air becomes lightning), as well as having other species show different types of abilities not available to sorcerers. It’s become much more complex as the books have progressed, but ever to the point where it’s confusing. Or at least I hope so. Creating magic systems and worlds is great fun, one of the most entertaining and difficult parts of creating the story you want to tell. Everything has to feel real, and the rules you set have to be maintained. You can’t just change your mind half way through a book or a series, at least not without reasons and consequences for those rules being broken.

Even so, it’s one of my favourite things to do. To be able to get stuck into a new world and create it as a place for your characters to live is something I hope I never get tired of.


Steve McHugh is the author of the popular Hellequin Chronicles. The fifth book, Lies Ripped Open, was out on 25th August 2015. He lives in Southampton on the south coast of England with his wife and three young daughters. When not writing or spending time with his kids, he enjoys watching movies, reading books and comics, and playing video games.

Find him online:

-Twitter @StevejMchugh

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